There are two types of designing strategies that are mainly followed in the designing phase of any software during its development:
In the function-oriented design, the system is designed by the functionality it offers. The framework is first generally noticed and afterward every one of its capacities is seen to distinguish the sub-capacities that it comprises of that are liable for playing out that specific functionality.
In this kind of plan, there is an incorporated capacity that comprises of different capacities. The product is planned in a similar way.
In the object-oriented plan is a way to deal with plan any product, everything is considered as an item. Presently, every item plays out certain exercises and have some way of behaving. This is characterized through classes since every one of the items that have a place with a similar class will display a comparable sort of conduct and will likewise perform comparative functionalities. Nonetheless, every article will be not the same as the other item in some way. Presently, not entirely settled at the hour of item creation when the article is instated for certain qualities which give the item its novel way of behaving.
The object-oriented design approach is named better compared to the capacity arranged plan approach as in the item situated approach, this present reality substances can undoubtedly be carried out in the PC world. Likewise, some extremely fundamental item ways of behaving like polymorphism, legacy, deliberation, and embodiment are implementable through this methodology.